Something in the Fog They Can't Replicate: Why Modern Horror Games Keep Missing the Point
Every few years, a new horror game arrives promising to capture what Silent Hill did in the late '90s and early 2000s—and every few years, it falls just short in ways that are hard to articulate but impossible to ignore. The problem isn't ambition or budget or even talent. The problem is that the industry keeps studying the wrong parts of the blueprint.